Visual C#® .NET Programmer
Become a Visual C#® .NET Programmer with at-home training from Penn Foster Workforce Development.
Learn the essential computer skills you need to become a Visual C#® .NET Programmer– and create programs for business and home computer-using clients. The Penn Foster Career School Visual C#® .NET Programmer Program can help you train quickly and conveniently!
- You will learn by working with:
- Input devices and timers
- Menus and dialog boxes
- Graphics and document interfacing
- Toolbars and status bars
Instruction Set 1
Learning Strategies
In this unit, the student will explore the advantages of learning at home; types of study materials; types of examinations; accessing and using the features of our web site; kinds of learning; establishing a study schedule; using study tips; preparing for and taking examinations.
Technology and Society
The impact of technology on individuals, business, the workplace, education, and society; the global economy; and careers in technology.
Instruction Set 2
Introduction to Programming
Students gain an overview of programming and programming languages; the evolution of programming and terminology; programming development process; cycle stages and flowcharts; programming components; syntax, data types, variables, constants, statements, expressions, procedures, operators, functions, loops, conditional statements, and Boolean logic; types of programming languages; procedure-oriented, object-oriented, and event-driven.
Graded Project
Instruction Set 3
Introduction to Visual C#® .NET
Students will learn about the background of programming that led to the development of C# and will create C# programs containing Main ( ) methods that declare variable, accept input, perform arithmetic, and produce output. They'll manipulate data, including variables, data types, and constants.
Graded Project
Textbook: Microsoft Visual C# .Net
Software: Microsoft Visual C# .Net
Instruction Set 4
Methods and Classes
Students create many types of C# methods and will gain the ability to send data to these methods, and to receive information back from them. They'll discover how C# handles classes and learn to create their own classes and construct objects that are members of those classes.
Graded Project
Instruction Set 5
Selection, Repetition, and Arrays
Students will learn to make decisions in C# programs using the if statement and the if-else statement. They'll learn how and when to use statements, loops, and operators, as well as learn to create and manage C# arrays.
Graded Project
Instruction Set 6
Inheritance and Exception Handling
Students will further organize information with the use of inheritance, which makes new objects easier to understand based on their inherited traits. Students will learn to make use of inheritance with C# objects. Students also learn to handle unexpected error conditions so the programs can be more user-friendly.
Graded Project
Instruction Set 7
Visual Studio IDE, Controls, and Events
Students will apply C# classes and methods to GUI objects to create GUI applications, thereby creating more visually pleasing graphic objects. Students also learn to incorporate labels, scroll bars, check boxes, and radio buttons into programs.
Graded Project
Instruction Set 8
Students complete a cumulative graded project in which they'll apply all they've learned about C# programming.
Graded Project
We reserve the right to change program content and materials when it becomes necessary.
Microsoft, Windows, Windows NT, and Visual C#® .NET are trademarks of Microsoft Corporation registered in the United States of America and/or other jurisdictions.
Explorer is a trademark of Microsoft Corporation.
Pentium is a trademark of Intel Corporation and its subsidiaries registered in the United States of America and/or other jurisdictions.
IBM is a trademark registered in the United States of America and/or other jurisdictions.


